Basic Volleyball Coaching Principles:
- The game teaches the game
- doubles, triples and scrimmages are much better practice than traditional drills
- get the ball going over the net in practice – minimize partner drills and pepper – no more than a brief warmup
- Teach the difference between good errors and bad errors:
- Good: passing/digging too far off the net, setting too far off the net, hitting hard but it goes out, serving tough but it goes long, making an error trying to hit an overhand attack out of system instead of a free ball
- Bad: not going for a ball, serving into the net, passing into or over the net, setting too tight, wussing out and playing it too safe because you were scared
- Use demonstrations and cues instead of long explanations
- demonstrate whole skill with focus on a particular cue (short powerful phrase)
- then let players attempt whole skill with feedback on that cue
- then move on demonstrate skill focused on next cue
- Key questions to ask about every drill:
- Does this happen in the game?
- If my team is the best in the world at this drill, will that help us win games?
- Why is this better than triples or scrimmage?
- Does it have a goal, a score, a winner, and a reward/consequence
- Players run the drills, not coaches
- players need more reps, not coaches
- players shag, players toss balls, players hit balls to diggers, not coaches
- Motor transfer is specific
- if you want to get better at something, practice that thing, not a simplified version.
- The more your drill resembles what you actually want players to perform in the game, the more that practice success will transfer to the game.
- Players must be confident enough to attempt things outside their comfort zone
- Players must be comfortable hitting hard and serving tough in pressure situations
- Players need to force opponent errors, not fear their own
- Serve tough, even with the game on the line
- Players should have “Their Serve” which is a serve YOU have taught them and approved for them to use in the match. If you are letting them serve in the match, this is the serve they use. They don’t change their serve after a timeout, at match point, or after 3 other people missed their serve.
- Against quality opponents, receiving team wins 66-75% of rallies (excluding aces and service errors), so “just serve it in” is a recipe for losing.
- As long as they do Their Serve (which they will miss some non-zero % of the time) you can’t get mad when they miss in a key moment. You CAN give feedback when they do something different than Their Serve because of pressure.